As someone who has never been a hard-core gamer I was very
lost and confused when the actual game part of Limbo began. I didn’t know which
controls to use or how to do anything and I definitely spent a decent five
minutes sitting in front of my computer waiting for some fairy or elf character
to show up and tell me what to do and at least 3 of those 5 minutes were spent
wincing at the prospect of something spooky leaping out from behind a tree with
the immediate effect of scaring the living daylights out of me. However, after
those first five minutes were over I started pressing random buttons on my
computer and eventually realized that I could make the character move. As the
first episode continued I figured out how to grab stuff and move things and I
was very happy to discover that Limbo is actually a very enjoyable game. Two
thumbs up.
But more then that Limbo’s lack of directions for the player
kind of has the effect of making the player identify with the character that
goes beyond the bond created by being put in charge of the characters actions.
Without directions or help of any kind, I am not only in charge of the well
being of the character but also have to really think and apply real world logic
in the character’s virtual world to keep the character from dying. In the few
video games I’ve played there are invisible barriers and rules within the game
that prevent the player from making the character do certain things. For
instance in a Harry Potter game you can’t run into a pit of fire and in any
game it doesn’t matter how fast you jump off of a tall building, as long as you
land on “solid” ground you get to live. However, in this game I ran off the log
and hit the ground at a weird angle, fell over, and died. It was tragic. The
most tragic thing about it was that in real life I would know better then to
take a running leap from a high place when trying to land on an angled surface,
obviously that would not work and I would fall and break my ankles, and it is
this knowledge about the outcome of such an action in my real world that made
me feel so awful when I made the character go through with the act anyway in
the virtual world of Limbo. In Limbo the player knows the rules of the game in
the sense that the natural laws of our own world exist within this virtual
world, it just takes a few deaths to figure this out.
Also, does Limbo have to do with the Limbo in Dante’s Inferno? From what I remember
Limbo in Dante’s Inferno is a forest
and this game, or at least the first episode, seems to take place in a forest.
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