Thursday, June 6, 2013

Limbo

When we play games, the visual effects and the music are the things that stand out to players. In Limbo, both of these things showed up to make the player feel very anxious to play. In the beginning of the game, the setting is in a very dark and gloomy forest and there is only one guy that you are guiding. The fact that the game was in black and white also added to my anxiety because I felt like something was going to pop up at me at anytime. The music also added to my anxiety because the music sounded very ominous like something was going to happen. As we play on with the game we realize that nothing pops up at us but that we are just naturally scared that something is going to happen. Another aspect of this game that makes it so addicting and also a little related to the supernatural is the fact that there are unlimited lives. In most other games there are a limited number of lives that you have but in this game there are unlimited number of lives but yet we are still drawn to it because the game is like a puzzle that we want to figure out. This game is not like any other game that I have played before because there were no directions and no background or storyline. The game just starts off with the boy in the dark forest and doesn't even tell you that the game started because I stared at my screen for 5 minutes expecting something to pop up but nothing ended up showing up. Another thing about game is that they don't tell you the directions and what keys to press. I was constantly pressing every key on my keyboard trying to figure out if they had any effects on the game. Finding out that the Ctrl button was the pull option took some time. Overall I think this game was very good because it was addicting, fun and makes the players use their minds and think outside the box but also having a little creepiness to it.

-Alice Lee

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