Thursday, June 6, 2013

Limbo

I really enjoyed the game we had to play for class, Limbo. The open nature of the game allowed for a lot of gamer interpretation which made it frustrating but also really intriguing. Figuring out everything from the very beginning gave me sense of satisfaction after completing each and every step, even if it was as simple as standing up. This sense of gratification was completed by the fact that there was no tutorial. There was no one holding your hand at the beginning of the game and leading you in the right direction. Every step of the game was discovered along the way. Even grabbing objects was a challenge! I thought it was particularly interesting that there was no characterization given to the avatar so the nameless, faceless glowing eyed boy could be whomever you wanted him to be. This allowed for the player to project their own qualities on him and be even more devastated every time he died a gruesome death. The projection of death was also more pronounced and violent than it is in some video games, giving the whole game an air of uneasiness. Overall, the promo made me frustrated because I wanted to buy the game so that I could keep figuring it out!

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