Thursday, June 6, 2013

Limbo


While playing Limbo, it did present dreamlike qualities. It felt surreal, I guess, because of how blurred it was. Maybe it was because everything was a silhouette. The game doesn’t have any dialogue but it seems that the world is one that accepts the supernatural as reality. To get past the spider thing, the character had to harm it and with no expression showing on the character, I feel that I should assume that it was just how to deal with it, like it was no big deal. The puzzles that needed to be solved, while strange to the player outside, seemed necessary and normal to the character. For me, I think it’s saying something about dreams and how often people accept the irregularities in the dreams as normal.

No comments:

Post a Comment