While playing Limbo, it did present dreamlike qualities. It
felt surreal, I guess, because of how blurred it was. Maybe it was because
everything was a silhouette. The game doesn’t have any dialogue but it seems
that the world is one that accepts the supernatural as reality. To get past the
spider thing, the character had to harm it and with no expression showing on
the character, I feel that I should assume that it was just how to deal with
it, like it was no big deal. The puzzles that needed to be solved, while
strange to the player outside, seemed necessary and normal to the character.
For me, I think it’s saying something about dreams and how often people accept
the irregularities in the dreams as normal.
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