Thursday, June 6, 2013

Death in Limbo



In most video games place the player has two objectives: Reach a goal, and avoid dying in the process. Usually, this goal will be laid out and explained for the player, sometimes through in-game dialogue, other times through objective markers. Death is an object to be avoided at all costs- Grab cover to dodge enemy bullets, use your shield to stop their swords, grab power-ups for invincibility. Death is an inhibitor, an event delaying the player from reaching a goal.

In Limbo, death is as important, if not more so, than reaching some ultimate goal. The absence of a clear objective for the player, beyond traversing a dangerous and nightmarish landscape, makes the initial object of the game the avoidance of death. Eventually, this proves impossible, and the player accepts death as part of the game’s mechanics. With death unavoidable and no goal in sight, the player is left, quite literally, in limbo.

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